Unity Guide for Beginners
Complete guide to getting started with Unity Engine. Covers game creation basics, component work, C# scripting and development best practices.
John Willson
10.07.2025
Corporate documentation and training materials
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Complete guide to getting started with Unity Engine. Covers game creation basics, component work, C# scripting and development best practices.
John Willson
10.07.2025
Basic principles of creating intuitive and attractive user interfaces in video games. Study of player psychology and modern trends.
Lisa Wang
08.07.2025
Setting up continuous integration and deployment for game projects. Automating builds, testing, and release publishing.
David Chen
06.07.2025
Strategies and approaches for testing game applications. Automated testing, load testing, and quality assurance methods.
Emma Thompson
05.07.2025
Applying agile methodologies in the gaming industry. Scrum, Kanban, and other approaches for effective teamwork.
Sarah Johnson
04.07.2025
Techniques for optimizing game application performance. Profiling, rendering optimization, and memory management.
David Chen
03.07.2025
Comprehensive guide to version control in game development. Covers branching strategies, merge conflicts resolution, and collaboration workflows for large teams.
Mike Wilson
12.07.2025
Essential techniques for optimizing mobile games. Battery usage, memory management, texture compression, and platform-specific considerations.
John Willson
11.07.2025
Complete guide to implementing audio in games. Sound effects, music integration, spatial audio, and performance considerations for different platforms.
Audio Team Lead
09.07.2025
Understanding player psychology in level design. Flow state, difficulty curves, environmental storytelling, and creating engaging game spaces.
Mike Wilson
07.07.2025
Setting up automated testing pipelines for Unity games. Unit tests, integration tests, UI testing, and continuous integration setup.
Emma Thompson
06.07.2025
Core concepts of multiplayer game networking. Client-server architecture, lag compensation, prediction, and security considerations.
David Chen
05.07.2025
Practical approach to sprint planning in game development. Story estimation, velocity tracking, and managing creative uncertainties.
Sarah Johnson
04.07.2025
Artist-friendly introduction to shader programming. Visual effects creation, material authoring, and bridging the gap between art and code.
Lisa Wang
03.07.2025
Complete guide to game localization. Text management, cultural considerations, audio localization, and international market strategies.
Localization Manager
02.07.2025
Understanding player behavior through analytics. Event tracking, player retention analysis, and data-driven game design decisions.
Data Analyst
01.07.2025
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